![]() ![]() The Soulsinger starts with Shot and Intercepting Round. Othercide: Soulsinger class – Ideal skill picks Note: For more information, check out our Othercide guides and features hub. Here’s our Soulsinger class and skills guide to help you out. Other than firing dual pistols, it can also cast buffs that can boost the capabilities of other Daughters. Both specials deal +((132/109)-1)% damage *132/109 damage because of dealing all elements. Has 2 specials, one fires off 8 different beams dealing 1 hit of each element, and the other fires a single-hit rainbow beam for Harm damage. Because of this, it does +10% damage *1.1 damage. Randomly swaps weapon element to Fire or Darkness, 50% chance of each. Magic Fire/Darkness Sword (we're having our usual issue of nothing but swords it seems), has a 0.75 random lean. Now deals +10% damage when triggered, on top of shifting element. No damage increase or anything, it just transforms element. If facing an Ice element mob, the weapon becomes Fire element. 0.1 base lean, -5 BtH lean, no special, does +10% damage against mobs with > 0 STR, no downtrigger. The monster can resist with a save at a +0 bonus (inflict with VStat/LUK, resist with CHA/LUK).īowStatđ99ē31Ĕ63ĕ95ė27Ę59ę91đ109.8 If it connects, the monster will be inflicted with a Spirit Rend (y'know, that Light version of Freeze?) (1 turn). Deals -10% damage because it's a "bow" with a proper special.Ģ0% of the time, it does its proper Special. (It hits as if the monster's Void resistance is 200%.) MC: Triggers on "ghost" and "incorporeal" monsters, and deals Void damage. Fire -> Water -> Wind -> Ice -> Earth -> Energy -> Light -> Darkness -> Fireįrom the Aritx Returns war: Ethereal Amethyst Staff Works as above, but you can use the item upgrader to switch between versions. Tibbles/Z-Token drive reward: Fire Cometfall / Water Cometfall / etc. ![]() (Melee is 0.2 lean Ranged is 0.4 lean Magic is 0.1 lean.) The weapon scales, so there's no real stat block. *Player attack or weapon special that's affected by weapon effects. This also disables the above BTH lean.Ģ) Deals +5% / (miss chance) damage. MC: If a weapon attack hit * misses, then the next weapon attack hit has two effects:ġ) Auto-hits and deals *0.85 damage (multiplicative). The monster can resist with a save (inflict with /LUK, resist with END/LUK, +0 bonus). Ġ proc, but doesn't get the normal +9% damage for this. ![]() Swaps between Melee sword (-3 BTH lean) / Magic mace (-3 BTH lean) / Ranged spear (-1 BTH lean). MC effect is a further +4.25 BtH on normal attacks and specials. Token, neutral base/rand lean, but a +5 BtH lean on normal attacks and specials due to the eye theme. ![]()
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